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| | AddSurfaceModel () |
| | Default Constructor. More...
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| | AddSurfaceModel (const AddSurfaceModel &add_surface_model) |
| | Copy constructor. More...
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| virtual | ~AddSurfaceModel () |
| | Destructor. More...
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| virtual void | clear () |
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| virtual void | clearComposites () |
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| SurfaceProcessor::SurfaceType | getType () const |
| | Return the surface type (SES/SAS) More...
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| void | setType (SurfaceProcessor::SurfaceType type) |
| | Set the surface type (SES/SAS) More...
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| virtual Processor::Result | operator() (Composite &composite) |
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| | ModelProcessor () |
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| | ModelProcessor (const ModelProcessor &model_processor) |
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| virtual | ~ModelProcessor () |
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| virtual void | clear () |
| | Clear all datastructures, but dont destroy the geometric objects. More...
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| virtual bool | isValid () const |
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| virtual void | clearComposites () |
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| virtual void | dump (std::ostream &, Size) const |
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| GeometricObjectList & | getGeometricObjects () |
| | Return the list with the created geometric objects. More...
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| const GeometricObjectList & | getGeometricObjects () const |
| | Return the list with the created geometric objects. More...
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| void | setDrawingPrecision (Index precision) |
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| Index | getDrawingPrecision () const |
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| void | setSurfaceDrawingPrecision (float precision) |
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| float | getSurfaceDrawingPrecision () const |
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| virtual bool | createGeometricObjects () |
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| | UnaryProcessor () |
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| | UnaryProcessor (const UnaryProcessor &) |
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| virtual | ~UnaryProcessor () |
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| virtual bool | start () |
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| virtual bool | finish () |
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| BALL_INLINE | PropertyManager () |
| | Default constructor. More...
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| BALL_INLINE | PropertyManager (const PropertyManager &property_manager) |
| | Copy constructor. More...
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| virtual | ~PropertyManager () |
| | Destructor. More...
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| virtual void | destroy () |
| | Clears all properties. More...
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| void | set (const PropertyManager &property_manager) |
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| const PropertyManager & | operator= (const PropertyManager &property_manager) |
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| void | get (PropertyManager &property_manager) const |
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| void | swap (PropertyManager &property_manager) |
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| BitVector & | getBitVector () |
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| const BitVector & | getBitVector () const |
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| | operator BitVector & () |
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| void | setProperty (Property property) |
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| void | clearProperty (Property property) |
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| void | toggleProperty (Property property) |
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| Size | countProperties () const |
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| const NamedProperty & | getNamedProperty (Position index) const |
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| NamedProperty & | getNamedProperty (Position index) |
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| void | setProperty (const NamedProperty &property) |
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| void | setProperty (const std::string &name) |
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| void | setProperty (const std::string &name, bool value) |
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| void | setProperty (const std::string &name, int value) |
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| void | setProperty (const std::string &name, unsigned int value) |
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| void | setProperty (const std::string &name, float value) |
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| void | setProperty (const std::string &name, double value) |
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| void | setProperty (const std::string &name, const std::string &value) |
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| void | setProperty (const std::string &name, const PersistentObject &value) |
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| const NamedProperty & | getProperty (const std::string &name) const |
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| NamedPropertyIterator | beginNamedProperty () |
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| NamedPropertyIterator | endNamedProperty () |
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| void | clearProperty (const std::string &name) |
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| Size | countNamedProperties () const |
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| bool | hasProperty (Property property) const |
| | Query for an unnamed property. More...
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| bool | hasProperty (const std::string &name) const |
| | Query for a named property. More...
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| bool | operator== (const PropertyManager &pm) const |
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| bool | operator!= (const PropertyManager &pm) const |
| | Inequality operator. More...
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| void | write (PersistenceManager &pm) const |
| | Persistent stream writing. More...
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| bool | read (PersistenceManager &pm) |
| | Persistent stream reading. More...
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| bool | isValid () const |
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| void | dump (std::ostream &s=std::cout, Size depth=0) const |
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AddSurfaceModel class. The class AddSurfaceModel is a model processor that creates a surface model of the given Composite object. A Mesh object is created and filled with the method SurfaceProcessor::getSurface. The surface can be either a solvent excluded surface (SES, default) or the solvent accesible surface (SAS). See SurfaceProcessor for details.
- See also
- Mesh
-
SurfaceProcessor
Definition at line 34 of file surfaceModel.h.